If a waiter is cleaning up, the clean up interaction can be interrupted by anything. ![]() The reason this happens is really simple. Making these improvements felt really, really good, but the victory felt hollow because ever since I began working on Dine Out Reloaded, waiters were horrible about collecting plates. Sure, you might normally have the same waiter but humans are intelligent and Sims have the IQ of a grub worm. Again, this change felt really nice, fluid, and more realistic. To fix this, I let any waiter take any meal. This means we have to wait on the assigned one to get done with whatever they're doing, in order to get the meal into the hands of a guest. Each meal is assigned to a waiter, and the other waiter can not ever go get a meal that is set for another. Waiters are really dumb in how they're designed. But there are a lot of other problems to tackle. This one change helped restaurants feel less generic and hopeless. The super elegant solution I came up with is to tell the waiter to just go pick up the thing that's blocking them. This thing only has a total 3 slots, so if a couple orders get backed up and you're running the restaurant, your capacity to earn money is now crippled.ĭine Out offered waiters no second chances to get a meal that is stuck like this. As a player visiting a restaurant, you'll see your order sitting there but no Sim will ever deliver it. If an object is blocking the waiter from delivering an order, it will stay at the chef station. The one little coffee cup above will break an order if Sims are seated there. One of the biggest issues players will see are stuck orders. ![]() To make Dine Out better, I've had to change a lot of their functions. Their logic runs the entire restaurant more so than any other NPC. Waiters are one of the most problematic parts of Sims 4 Dine Out, perhaps more so than guests. ![]()
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